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Industry Spotlights. Learn from the highpoints and pitfalls of someone else’s experience.
 


Pushing the Limits of Electronic Music Composition with Mocean Worker

By Annie Young Frisbie


Adam Dorn, aka Mocean Worker, began his career assisting Marcus Miller, a bassist and producer who’s worked with such giants as Miles Davis and Luther Vandross, before entering into collaborations with musicians from the jazz and rock/pop worlds, including Brian Eno and U2’s The Edge.  He’s released four albums as Mocean Worker, the most recent being Enter the MOWO! which he released on his own Mocean Worker label.

Dorn’s work has been licensed for use in many high profile feature films and television shows, from Six Feet Under and CSI to big budget action films like The Bourne Supremacy and Mr. and Mrs. Smith, among others.  His work’s even been heard in lighter fare like Bewitched and The O.C.  He’s also scored several films, including Wim Wenders’s Million Dollar Hotel and the HBO documentary Telling Nicholas.

Dorn creates and records his music electronically in his home studio, and he talked with Zoom In about his creative process as well as his learning curve in developing his current setup.

Equipment Profile

Pro Tools HD 3 rig with one 192 interface and one 1622 interface, powered by an Apple G4 dual 1.5 gig computer with 1.5 gigs of RAM.

250 gig LACie Fire Wire Drive

1 Seagate 9 gig Cheetah Drive

Native Instruments Software Library

Propellerheads’s Reason 3.0 and Recycle

All of the Arturia Soft Synths

All of the Gmedia Force Soft Synth Line.

Roland XV-5080

Clavia Nord Lead 1

Studio Electronics ATC -1

Genelec Monitors

You’ve done your own composing and producing, and you’ve also worked for other people.  What do you look for when you’re considering a work for hire job?

There is one constant --be it for a remix, score work or anything:  If I don’t have something happening rather quickly in terms of a groove or a melodic hook, there is a good shot it’s not going to come out right, and I’m going to lose interest quickly. I tend to work on things I can get a bead on and hit the ground running with right away.  I’m not a fan of trying to push my way into any kind of gig where it's not my thing or I’m not comfortable with the task at hand. Nothing is worse than talking your way into something only to ultimately realize you aren’t the right person for the job and the work you are doing isn’t top notch.

What do you mean by “something happening quickly”?  At what point in the process do you decide that things aren’t working?  And how do you extricate yourself if need be?

I mean that I have the arrangement or groove pretty much put together within the first hour, whether it’s a scene in a film or a remix for another artist or even a composition of my own. I don’t struggle with stuff – if it’s not coming together quickly, I either walk away from it and come back a couple of days later. Or I stop. I know this sounds weird, but the fact of the matter for me is I usually work on projects I really know what to do with. By the time I start the work the music is already done in my head and I just execute it. If it isn’t working out, I have to admit, I’m not the most flexible person on earth. I usually have only a couple of directions I can take something, then I’m done.

I recently did a remix where I really liked what I did, and, at first, so did the artist. I thought it was finished, with the remix only needing a final mix since everyone was so happy about it. Then, to my surprise I got an email saying, “We don’t like it.  Can you do another version?”  I was sort of flummoxed, and I have to admit I didn’t have anything else for them.  I had given the tune the arrangement I had in my head.  So I told them, “I like what I gave you, and I don’t have anything else up my sleeve.”  From time to time you run into projects like this. To use a baseball analogy, you can’t go out on the mound every 5 days and pitch a 2 hit shutout.  Sometimes you lose. In this case, I still liked my work; I just couldn’t give them what they wanted.  I walked away.

From an artistic point of view, this certainly makes sense.  But do you ever think, “I should take this job, even though it doesn’t inspire me, for the money or exposure—or other benefits?”

I look at it this way. I don’t take a gig at this point unless I know it’s either a great challenge and something great can come out of it, or I can knock it out of the park on the first take. I don’t have enough time to try too many different things at this point.  I like working on projects that are fun and creative. I really cringe when something turns into "work", when too many A+R guys start over-thinking or ad people start asking for things like "make it more GREEN." I’m already gone.

Do you collaborate with others?  If so, how does that work?

Sometimes, especially with musicians who live overseas or have decent home studios at their disposal, I will send a Pro Tools session for them to record into and I just have them send me parts in return. On my latest album guitarist Bill Frisell recorded 12 complete takes of a track for me at his studio and sent me back a CD-ROM with 12 consolidated tracks that I simply imported into my Pro Tools session and chopped up as I needed.

Technology really makes it easy for musicians to collaborate with each other without having to go into a specific studio. Being able to record in the comfort of your own home and either email or post the outcome to an FTP site is an incredible luxury.

How do you deliver work to your client or label? 

I am the label for my Mocean Worker releases, so I’m really, really fastidious about archiving everything as neatly as possible. For example, the current album resides in its entirety on 2 Firewire drives and is also backed up on a combination of 30 DVD's.  Furthermore, after mastering was completed the album was also backed up onto hexabyte data format, and I have a bunch of redundant back ups of all of my Pro Tools sessions. It’s also important to note that all of the plug-ins that appear on tracks within the sessions have also been bounced to disk. The main reason for that is you never know 5 - 10 years down the line what software will still work with Pro Tools or not, so it’s better to be safe than sorry.  Take the time and bounce everything to disk. You'd certainly hate to try to open a session from Pro Tools 5 down the line in Pro Tools 9.x only to find out none of the plug-ins work anymore.  When I work for someone else either as a re-mixer or a producer, I always deliver the final session files on the drives they were recorded on and I also back up everything to DVD-ROMs.

“Bounce to disk" means exporting files from one piece of software (like Pro Tools) for use in another application, or for listening purposes.  Often times the bounced file is a stereo mix that is then burned to disc for listening on a CD player, but bouncing encompasses a variety of file conversions for all kinds of uses.


Besides your turntables and synthesizers, what are the three pieces of equipment that you can't live without and why?

That’s easy: Pro Tools™ rig , and Reason and ReCycle, both by Propellerheads

To a certain extent, I rely on old snippets of audio to make new music. Like a lot of producers and re-mixers, I use samples to create new compositions – not exclusively so, but enough so that I need a couple of things to make life easier for myself in creating new music. I try as hard as I can to make the samples as small and unrecognizable as possible.  Basically, I record pieces of audio into Pro Tools from my turntable, edit those pieces and export them to Recycle, which enables me to slice and dice the bigger pieces of audio into tiny pieces that I then export into Reason, which is a composition/virtual studio tool.

For example, I might take a loop everyone might recognize but I'll pull out the snare or a hi hat or one guitar stab.  I then use Reason to play back the pieces in a totally different order via a midi controller – or maybe I don’t play all of the pieces of the "known" loop back.  I may just use the snare from that loop with some other sounds to create a new drum set altogether. This way I create a completely new piece of music in a different pitch in a different tempo without any single way of identifying the original audio. This is the furthest extension of electronic and hip-hop production. Sample based music without using samples everyone knows or without using them in a way that’s obvious (not that there's anything wrong with that- that production style also has its upsides).

Why is the equipment you just described important to your creative approach?

I need these tools both to help me write music and to do the remixes I do. For example, I recently did a remix for an album called Motown Remixed. My remix was of a tune called I Just Want to Celebrate by Rare Earth. I managed to do the entire remix on my laptop inside of Reason and Recycle, which to me is amazing.  I did it as a challenge to myself to see if I could get away with doing a project on that level without using the big toys in my studio and I was very pleasantly surprised to see that I only needed to go to Pro Tools for a final mix down.  So, maybe my "must have" list will shrink in the next year or so. Who knows? It’s fun finding new ways to do the same thing, but for the time being I’d say my turntable, Pro Tools, Reason and Recycle can’t be taken out of the equation.

What surprises did you encounter as you built your studio, and what did you learn along the way?

The current version of my studio is a perfect example of what not to do! I got lazy with my upgrade path with my Pro Tools software. My business and the amount of work I was doing exploded, and I essentially ran out of processing power and gear to actually do any work at all. So what did I do? I bought a new computer, upgraded Pro Tools hardware and software, bought new speakers, and new synths, built patch bays, bought road cases and wiring (which, by the way is a fortune and something everyone should know about- it’s the one huge hidden expense in building a room) and I also bought a new workspace (desk and furniture). 

Simply put, I built a place from the ground up while still working with my older rig; unfortunately, I had to do it based on the work that was coming in, but the main mistake was that I overdid it. I went from a comfortable situation to total chaos. I will never do that again.  I lost my mind for about 3 months. I still have little problems with my room based on the sheer amount of work that was done [in such a compressed amount of time.]

What made  your studio rebuild so excruciating, exactly?

I added too much gear at once, and the wiring --which I thought was top notch-- had some problems that lead to sonic problems.  I’m sure you can tell by the photos of my studio that I get a lot out of a little amount of gear. It’s not like I was building the new Hit Factory in my room. I just didn’t know enough about what was really about to happen, what was being built, how the patch bays would work, how the gear would be routed and hard wired into Pro Tools, etc.  Plus I didn’t get any help from the guy that built my place. He knew I would find problems down the road but he high tailed it out of there and I ended up fixing things myself or having folks help me out. I was busy with other stuff and couldn’t manage things, and he just sort of did it and left.

So you’d definitely advise active involvement in any studio design or redesign, in order to forestall problems down the road. 

I got a lot of new gear, hired someone to wire it all together, upgraded Pro Tools and had to learn the new system, had 3-4 other projects going on, and I didn’t really talk with anyone else who had been through this, so I messed up. I could have had an easier time.

It was chaos in there because I’m really resistant to change and I broke every rule I have concerning change.  Instead of doing one thing at a time, I went for it all, and I spazzed a bit. Next time, I’m going to buy one synth and call it a day.  Then I’ll come back in a month and buy some new guitar strings.  Take it really slow; maybe change my career while I’m at it!

That’ll be the day.  All that said, I’m sure you do have some studio modifications in line, beyond replacing your guitar strings.  What’s down the road?

I’m going to reduce the size of my rig. I want to have less gear in the studio and no longer have things piled all over the place --in my way-- as I write. It has a certain charm [the way it is today, with all my new toys] but that charm is lost when gear is actually getting in the way of your speakers!

With the advent of so much new emulation software, and more powerful processors on desktops, I can start saving space and making more room for more records and CDs.  Since my studio is a very good project studio, but not a good mixing room or live room, my goal is to have only the gear that I need without too many bells and whistles to confuse me or slow down the creative process. I will always have certain “meat and potatoes" pieces of gear on hand such as a great mic, like the Avalon 737 for vocals and recording instruments with a direct signal and at least one or two all purpose rackmount synth workstations (Roland XV-5080, Nord Lead) .

I once got great advice from a friend of mine named Gene Paul, a legendary recording engineer and now an equally accomplished mastering engineer. He told me, "Get just a couple of pieces of gear and get everything you possibly can out of them.  Push them to the edges of their ability and you'll be amazed with the results" It’s good advice. A common mistake people make when building or maintaining a room is constantly buying new gear without really learning the gear they already have. So, I take this advice very seriously and only add something new when I know I’m about to obsess over what it can do for me.  There is a lot less clutter when software is in a neat set of folders on your computer as opposed to having hardware all over the place in your studio. It’s important to be mindful of your space and work conditions.

What new hardware or software products or innovations are you most looking forward to?

It’s hard to say.  I’ve enjoyed watching what Apple has done with Logic, especially with the 7.0 release. I’m a Pro Tools user so I’d love to see them get to version 7.0 as well, just to see what kinds of changes they'll be bringing to the table.

At the end of the day, my real favorite software and tool is Reason 3.0 by Propellerheads Software. It's such a great piece of gear and it’s so easy to use.  I get ideas going really quickly with Reason, and I’m always excited about their updates and new ideas. 

If someone out there could develop a virtual version of an AKAI MPC 3000 I’d go bonkers, because it’s just such an awesome machine.  I’m sure software emulation could be developed pretty easily. I’d buy the first 50 copies of that software.

 It is also a lot of fun watching desktop and laptop computers get more and more powerful. I can’t wait to see how powerful computers can get so making music just gets easier and easier. What can I say? I’m a lazy bastard!

Listen to Mocean Worker's Audio Samples!

play
"Chick a Boom Boom"
 ...from the Mocean Worker album Enter the MOWO! as heard in 13 Going On 30, KIA Motors Spectra car commercial, and Six Feet Under

play
"Express Yourself" (Mocean Worker Remix)
  ...by Charles Wright from the album Warner Brothers Remixed, featured in Mr. and Mrs. Smith

play
"Intothinair"
  ...from the Mocean Worker album Aural and Hearty, licensed for use in The Bourne Supremacy

play
"I Just Want to Celebrate" (Mocean Worker Remix)
  ...by Rare Earth, from the album Motown Remixed, which was featured in the series finale of Six Feet Under

play
"Right Now"
  ...from the Mocean Worker album Enter the MOWO! was used in The O.C.  and Queer Eye for the Straight Guy, and in ads for Starbucks, Williams Sonoma, and Ultra Chilled


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